#ifndef INCLUDED_FRONTENDSTATE_H
#define	INCLUDED_FRONTENDSTATE_H
#include <SGE.h>
#include "GameState.h"


class FrontEndState : public GameState
{
public:
	FrontEndState(GameContext& gameC);
	virtual ~FrontEndState();
	virtual void Load();
	virtual void Unload();
	virtual NextStates Update(float deltaTime);
	virtual void Render();
private:
	SGE_Font mFont;
	SGE_Cursor mCursor;
	SGE_Button mStartButton1;
	SGE_Button mStartButton2;
	SGE_Button mQuitButton;
};

#endif //INCLUDED_FrontEndState_H